Assignment 3_WE CARE
me-based technologies for
entertainment and/or edutainment are not only for adults, but a great market
exists centered on the early ages. A recent study reveals that 38% of children
under the age of 2 have used a mobile device for playing games, watching videos
or other media-related purposes. By the age of 8, 72% of children have used a
smartphone, tablet or similar device. By contrast, the use of playgrounds,
ballparks, etc. decreases from the age of 6, which contributes to reduced
physical activity and increased childhood overweight/obesity and creates a rift
with children’s social environment.
And this is where Hybrid PLAY comes
in. Hybrid PLAY, a novel technology that brings together the best of both
worlds: firstly, it offers the full potential of the digital gaming industry
(leisure linked to learning), and secondly it fosters outdoor physical activity
(e.g., at playgrounds), without forgetting the collaborative (face-to-face)
interaction. Hybrid PLAY is a new technology that enhances the urban space,
opening new avenues for fun and gaming.
Differently from the aforementioned
solutions that merge playgrounds with virtual worlds, Hybrid PLAY is not
integrated in the elements of the playground, but attached to them. In this
way, kids can carry the Hybrid PLAY sensor and play with our proposed
technology not only at every park, but also outside them (e.g., in the class
room, at home, etc. The Hybrid PLAY platform transforms playgrounds into
interactive, game scenarios (Figure 1). This is achieved with a network of
wireless sensors that, attached to playground elements, transforms them into
physical interfaces that control video games (or apps) integrated in mobile
devices. The sensors register the kids’ movements while playing on the swings,
slides, see-saws, etc., which are transformed into actions that control the
digital game: walk, jump, run, turn, beat, etc. Hybrid PLAY combines physical
and digital interaction to create outdoor gaming experiences by mixing digital
game strategies with street game dynamics, verbal and corporal communication
and team playing.............
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