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Assignment 3_WE CARE






me-based technologies for entertainment and/or edutainment are not only for adults, but a great market exists centered on the early ages. A recent study reveals that 38% of children under the age of 2 have used a mobile device for playing games, watching videos or other media-related purposes. By the age of 8, 72% of children have used a smartphone, tablet or similar device. By contrast, the use of playgrounds, ballparks, etc. decreases from the age of 6, which contributes to reduced physical activity and increased childhood overweight/obesity and creates a rift with children’s social environment.
And this is where Hybrid PLAY comes in. Hybrid PLAY, a novel technology that brings together the best of both worlds: firstly, it offers the full potential of the digital gaming industry (leisure linked to learning), and secondly it fosters outdoor physical activity (e.g., at playgrounds), without forgetting the collaborative (face-to-face) interaction. Hybrid PLAY is a new technology that enhances the urban space, opening new avenues for fun and gaming.
Differently from the aforementioned solutions that merge playgrounds with virtual worlds, Hybrid PLAY is not integrated in the elements of the playground, but attached to them. In this way, kids can carry the Hybrid PLAY sensor and play with our proposed technology not only at every park, but also outside them (e.g., in the class room, at home, etc. The Hybrid PLAY platform transforms playgrounds into interactive, game scenarios (Figure 1). This is achieved with a network of wireless sensors that, attached to playground elements, transforms them into physical interfaces that control video games (or apps) integrated in mobile devices. The sensors register the kids’ movements while playing on the swings, slides, see-saws, etc., which are transformed into actions that control the digital game: walk, jump, run, turn, beat, etc. Hybrid PLAY combines physical and digital interaction to create outdoor gaming experiences by mixing digital game strategies with street game dynamics, verbal and corporal communication and team playing.............

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